After setting your pre-match strategy you'll be able to manipulate team positions once in the game. You can even set secondary movement objectives and control periods of cover fire that they can provide. Before a match you'll have the option to layout how your squad will position themselves right after a match starts. In addition to your variety of moves, you'll also be able to command your squadmates to a certain degree. This makes it really easy to successfully hide yourself and lean out at precisely the right moment or sprint at your enemies, dive down, and then shoot them before they have time to react. Once on the field in any of the game's modes you'll be able to dive forward, sprint, switch your gun, or marker as it's called, from hand to hand, and lean out or above stage obstacles. Thankfully, Max'd is able to properly satisfy the urge to coat your opponents in paint with responsive controls and few cool duck and cover options. While there may be a variety of modes, the most important component of any game, the gameplay, could still suck. It May Be Paintball, But You Can Still Get Headshots. On top of that, you'll also get a surprisingly deep multiplayer experience and a map editor. As you progress you'll get new gear, teammates, and eventually get to face off against professionals. Here you'll be able to join in competitions that increase in difficulty across the game's field layouts. For a more engaging single player experience, the Career mode definitely needs to be checked out. In Exhibition you can compete against others or the computer in Elimination, Capture the Flag, or Single Flag competition. After creating your profile name you're able to jump right into Max'd's Career, Exhibition, and Multiplayer modes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |